![]() ![]() Once it’s filled, they can activate to unleash a special ability. Each traveler has a Latent Power gauge that fills whenever they perform an action. In addition to the new Secret Jobs and Path Actions, Octopath Traveler II features a new combat mechanic: Latent Powers. Using the Nighttime Path Actions don’t seem to have an effect on the story, or even how others view you, so it’s really just up to you on how you want to approach handling certain situations. This means that by day, a character like Osvald can Scrutinize NPCs to glean important information, whereas at night he can Mug NPCs and steal their valuables after defeating them in combat. First, it affects each traveler’s Path Actions, with the Daytime Path Actions being more straightforward and honest, while most Nighttime Path Actions are more on the renegade side. There’s also a Day/Night cycle in Octopath Traveler II. The Crossed Path sidequests are a delightful departure from the regular missions. These quests finally give our characters reasons to be traveling with one another. While the traveler’s main stories still remain their own, the Crossed Paths sidequests make for some interesting character insights and camaraderie. Undoubtedly, this was added in response to the criticisms of the first game, where one of the biggest complaints was that none of the characters ever had anything to do with each other. For example, Octopath Traveler II now features the Crossed Paths sidequests, where two of the companions embark on special quests that give them a unique storyline. It’s not just the Secret Jobs that are different this time around, there are a number of new features in Octopath Traveler II. Trust me though, they’re well worth the effort! Since these jobs are tougher to obtain the regular jobs, most players won’t be able to unlock them until much later in the game, especially the Armsmaster and Arcanist jobs. These Secret Jobs are often unlocked by either finding and aiding specific NPC, or by undergoing some fierce battles by the Secret Bosses guarding them. Instead of the Sorcerer, Warmaster, Runelord, and Starseer Secret Jobs, Octopath Traveler II features the Inventor, Arcanist, Conjurer, and Armsmaster Secret Jobs. Temenos, for example, goes into a Sherlock Holmes styled assessment of various crime scenes. In addition to normal Jobs and Secret Jobs, some characters have special abilities unique to them that they can use during their stories. There are once again Secret Jobs that can be discovered later in the game, but they are different this time around. Each character begins with their primary job, and can unlock a secondary job later on. As does the Job System, which has the same jobs as before: Warrior, Apothecary, Dancer, Merchant, Thief, Cleric, Scholar, and Hunter. The turn-based combat, Path Actions, Breaking enemies, and Boosting movesets from the first game return in Octopath Traveler II. Thankfully, there’s not a weak character in the bunch, which is truly impressive. There were a few twists in some of the storylines that actually surprised me (usually accompanying an emotional gut punch). The stories this time around are all very well written, and significantly darker and more complex than the first game. Each character has their own personal story, broken into several chapters and locations across the world of Solistia. You play as one of eight characters, which is locked in as your main character for the duration of the game. You can even get the silver trophy Record Collector for collecting all the records.Octopath Traveler II follows the same formula as the first game. You can find Gramophone tracks all over Solistia, so be sure to explore and check each and every shop to check for records. Simply head to a tavern, use the Gramophone, and select which track you want to hear. Once you finish the quest Partitio's Scent of Commerce in Winterlands, you'll be rewarded with 3 records and the Gramophone feature, which lets you play these records at a tavern. ![]()
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