![]() How do I get them?ĭoing any kind of purchase or transaction will reward you with Steam Points except for funding your Steam Wallet or for any Community Market purchases. You can use them in Sales and get some exclusive Cosmetics. They are untradable and unsellable as well as permanent and will never expire. They can be seen on your Account Profile and can be used in your chat conversations. ![]() The cosmetic items include Animated Avatars, Frames, Backgrounds, Badges, and Chat items. With this currency you can purchase only cosmetic items, so games are out of the question. Think of it as an in-game currency but for Steam. ![]() that's saying it.Steam Points is a points system where you can use them to purchase certain items. Valve was already planning to find something else to buy in the future. I'm sure that over time the points will accumulate and accumulate in accounts. It's weak, very weak, especially for those who put theirs in private. In shop points, all we can to hope to get are esthetice ? (and chat.) My coffee shop giving to me a free coffee cup after 6th is much better in the concept.Īt least, there, I receive free a thing I pay always.Īnd I receive a free that because I buy always that. I don't see how we could see the shop points as a loyalty program. ![]() From my viewpoint Valve really wants three things, for you to use their platform, for you to buy games directly from them, and to retain these customers. Loyalty programs are not rare by any stretch of the imagination after all and for good reason. Originally posted by Sleepy Yoshi:I can see incentive for Valve to do this. Just my two cents without the "hurr durr you want free stuff, what an entitled kid" rhetoric that tends to pervade these boards. I outlined the three points I believe Valve wants and while a loyalty program may potentially check all the boxes, I think said boxes are already checked by other elements on the platform that have a stronger effect then such a program would have. That being said I do not personally think it's something Valve will do, at least at this point and time. The points required would also be something that would need to be carefully considered.Īt any rate, that's one way I could see this working. There is still a potential cost of course, but the idea being that less profit on an individual sale is made up for by a larger quantity of sales due to the loyalty program itself. Valve would not eat an upfront cost in this case. Imo that means the discount would never be greater than 30%. How much of a discount is up in the air, but it needs to make sense from Valve's perspective more so than what the consumer may want. However, I think it would make more sense as a discount towards a purchase with a cap rather than potentially purchasing a full product. From my viewpoint Valve really wants three things, for you to use their platform, for you to buy games directly from them, and to retain these customers.Īll of those conditions are met with this type of program. I can see incentive for Valve to do this. Especially as they were a very recent introduction as a permanent fixture.Īnd it's not like Valve is not aware of how the Nintendo eShop works, they chose not to emulate it though. Which is arguably worse than having points and having no use for them, from a PR standpoint. Two, everyone who's already spent umpteen thousands of points believe they've been tricked into wasting them. One, who's wasting points on the point store anymore? So that's been nullified. But whether that's a cost they're interested in bearing is another question.Īt this point I think because the points aren't worth anything, making the worth something to discount games causes two problems. Steam would just have to subsidize the cost of the points, like they do with the $5 discount doing many recent sales. ![]() But I think I'd rather have the more aggressive pricing on Steam if I had to pick one over the other. Owning both a Switch and a PC, since I'm not getting great prices on games in the eShop the points do help that. Yes, however I would qualify Nintendo eShop sales as pretty anemic compared to Steam sales. I understand steam doesn't own a majority of games they sell here, so I can see how it would be difficult, and it would all depend on if the other companies steam works with would be on board. Ex: a $59.99 game will give 300 points, and those 300 points will give $3 off whatever you put it towards. The Eshop conversion rate is currently 5%. Obviously it wouldn't be the exact conversion rate they're doing now. Originally posted by Pebble:Think of it like those punch cad things some places do. ![]()
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